by
Anger is a feeling or emotion that ranges from mild
annoyance to intense rage. While the feeling of
anger is a normal human response to unmet goals or
unfair treatment, uncontrolled anger becomes a
problem when it is felt too intensely, or too
frequently, or is expressed inappropriately.
Learning how to control angry feelings is a vital
aspect of healthy social and emotional
development.
Full Description:
Anger is a feeling or emotion that ranges from mild
annoyance to intense rage. While the feeling of
anger is a normal human response to unmet goals or
unfair treatment, uncontrolled anger becomes a
problem when it is felt too intensely, or too
frequently, or is expressed inappropriately.
Learning how to control angry feelings is a vital
aspect of healthy social and emotional
development.
The Remote Control Anger Control™ game is a set
of four card games that address these findings by
focusing on three essential skills for controlling
anger:
PAUSE and identify additional feelings.
REWIND and learn from past experiences. FAST FORWARD and think ahead about
potential consequences.
The game uses the above remote control symbols to facilitate learning the skills. There are both competitive and
cooperative versions for grades 1–5 and for grades 6–9. The two age groups have separate decks of cards.
During the game players read brief case studies adapted from the angry behavior of real kids. Players then
practice one of the three essential skills: they PAUSE and describe an additional feeling that they might have
along with anger in the scenario, or they REWIND and describe a time in the past when they have been
successful calming their angry feelings, or they FAST FORWARD and describe a typical angry response or
behavior that might follow the scenario and the probable consequence if the angry behavior is acted on. All
players practice all three skills during the course of the game. In addition to practicing the three skills, players
practice planning ahead and social skills as well as exercising frustration tolerance.
Playing time: Flexible–from 25 minutes to 50 minutes.
Players: 2-5
Market: Grades 1–9 (two sets of cards: grades 1–5 and 6–9)
Publication date: June 2009
Learning Objectives - Players:
–8.
- 1. learn to profit from previous mistakes;
- 2. learn to anticipate consequences;
- 3. learn to stop and think before acting;
- 4. learn to strategize and plan ahead;
- 5. learn to do a better job handling frustrations;
- 6. work together cooperatively;
- 7. improve problem solving skills;
- 8. learn the value of anger control.
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